Basic as3 IK puppet skeleton (2)
Adding some constrains and making some points “fixed” is possible to create something close to a posable puppet. It’s also possible to store pre-set positions for later use.
Adding some constrains and making some points “fixed” is possible to create something close to a posable puppet. It’s also possible to store pre-set positions for later use.
This is a basic “humanoid” puppet using the IKMember from this post.
Even thou it works more or less for what i want, a lot of limitations are evident: setting different distances betweens different neighbor anchor points or making some of them static
I’ve trying to create an animated puppet with a skeleton that i can “pose” in flash. After some research i found out that to accomplish my goal i had to use something called Inverse Kinematics.
I don’t really understand the math behind it that well, but i used this tutorial made for as2 to create my own IKMember class, pretty much just copying it but translated to as3. This is my first attempt at the simplest of skeleton puppets : a Snake