make posable puppet in as3, the simple way
Even thou Inverse Kinematics are neat and spectacular, they are also very complex unless you are good at trigonometry. A simpler way to achieve a “posable” puppet is to make a graphic element that will rotate around a pivot point. Then, attach another graphic element to the first one that has its own pivot point and repeat as many times as necessary.
Take this example:

hansi 10:29 pm on May 22, 2008 Permalink
na, forget the easy! i think the inverse kinematics piggie looks better than this pivot octopus arm!
Piterwilson = Juan Carlos Ospina Gonzalez » Spinning a disk, detecting mouse angle in AS3 2:58 pm on August 12, 2008 Permalink
[...] is a follow up on a previous Pivot rotation post i [...]