inicio
home / inicio

The Animation Bible by Maureen Furniss

I just got a copy of The Animation Bible, a book by Maureen Furniss (Ph.D) of the Animation Faculty at CalArts in Los Angeles.This very lenghty book touches about every topic there is on animation. From conception, pre-production, making a pitch, budgeting, actual development, history, techniques … the list goes on.

He recibido una copia de The Animation Bible, un libro por Maureen Furniss (Ph.D) de la Facultad de Animación en CalArts de Los Angeles. Este bastante extenso libro toca mas o menos todos los temas que hay acerca de la animación. Desde la concepción y conceptualización, presentación inicial, presupuestos, desarollo, historia, tecnicas… la lista de temas continua.

I had the great honor of being referenced under the chapter titled “Digital Media and Computer Animation” as one of the many case studies covered troughout the book, for my participation on the Flipbook! project, developed for Fabrica’s Interactive department.

Tuve el gran honor de aparecer referenciado como uno de los muchos casos de estudios mencionados en el libro por mi participación en  Flipbook!, desarrollado para el departamento Interactivo de Fabrica

make posable puppet in as3, the simple way

Even thou Inverse Kinematics are neat and spectacular, they are also very complex unless you are good at trigonometry. A simpler way to achieve a “posable” puppet is to make a graphic element that will rotate around a pivot point. Then, attach another graphic element to the first one that has its own pivot point and repeat as many times as necessary.

Take this example:

source for pivottest

Basic as3 IK puppet skeleton (2)

Adding some constrains and making some points “fixed” is possible to create something close to a posable puppet. It’s also possible to store pre-set positions for later use.

source for iktestpuppet2

Next entries »